Rust Racers November Update
After much deliberation we decided to put DecayEngine on ice for the moment being in favor of actually creating something tangible within a reasonable timeframe. Engines are hard to build and we ended up spending more time building the engine than the actual game, we wanted to change that.
We made the swap to UE4 and have for the last few weeks been working on getting up to speed in a new technology.
Here's some screenshots from our current progress:
p.s. don't forget to sign up for the newsletter if you want Alpha Access to the game when time comes.